UK video game store GAME is selling a third-party Nunchuk. Images show that Snakebyte of Germany has produced an alternative to the Wii Remote, Nunchuk, and Classic Controller. Nyko has created a wireless Nunchuk, which debuted at the 2008 Consumer Electronics Show. This is the first third-party expansion to be discovered for the Wii Remote. Product images indicate that game accessory manufacturer Intec is releasing a third-party Nunchuk for the Wii Remote. Video game journalist Matt Casamassina, from gaming website IGN, stated that he believed that Nintendo had planned to release the Wii Remote for the GameCube, noting that "Nintendo said that it hoped that GCN could enjoy a longer life cycle with the addition of top-secret peripherals that would forever enhance the gameplay experience." He suggested that Nintendo may have wanted to release the Wii Remote with a new system, instead of onto the GameCube, as " Revolution addresses one of the GameCube's biggest drawbacks, which is that it was/is perceived as a toy." Video game developer Factor 5 stated that during development of launch title Star Wars Rogue Squadron II: Rogue Leader, it had an early prototype of a motion-sensing controller. Sources also indicate that the Wii Remote was originally in development as a controller for the Nintendo GameCube, rather than the Wii.
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Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same". Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, and by the end of 2005 the controller was ready for mass production.ĭuring development of the Wii Remote, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration, eventually producing a prototype that resembled a cell phone. By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. Under requirement to "roughly preserve the existing Game Cube button layout," it experimented with different forms "through sketches, models and interviewing various hardcore gamers".
brought in separate design firm Bridge Design to help pitch its concept to Nintendo. to create a one-handed controller for it, which eventually developed the "'Gyropod' concept", a more traditional gamepad which allowed its right half to break away for motion-control. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice. Sources indicate that development of the Wii Remote began in or around 2001, coinciding with development of the Wii console. 5.10 Arcade cabinet and controller adaptors.